中山管理評論

  期刊全文閱覽

中山管理評論  2019/9

第27卷第3期  p.473-510

DOI:10.6160/SYSMR.201909_27(3).0001


題目
新科技之消費行為:探索愛評生活通美食App
New Technological Consumption Behavior: Exploring iPeen Gourmet Application
(144_M5d82e9dc55453_Full.pdf 857KB)

作者
陳志萍、陳正義/元智大學管理學院行銷學群、國立中央大學高階主管企管碩士班
Chih-Ping Chen, Cheng-I Chen/

Discipline of Marketing, College of Management, Yuan Ze University; Executive Master of Business Administration, National Central University


摘要(中文)

台灣雖然不大,但卻是個充滿科技創新與美食的地方,消費者習慣使用科技又懂得吃。因此,美食資訊交流平台搶占美食商機已成為一個熱門的大趨勢。愛評生活通美食App,即是緊抓台灣網路創業潮和美食風蔓延兩大浪潮,不僅搶得先機,還創造了嶄新商業模式:提供一個非商家、媒體的第三方分享模式的平台,大部分資訊來自於曾經消費過各店家的消費者提供經驗分享和溝通交流。本個案研究目的主要讓企業界在面臨新科技崛起時,行銷相關人員對消費行為改變應有深入認知,希冀經由本研究成果了解真實消費者接受與使用新科技的主要考量因素、期望新科技滿足其何種需求,以及新科技對其行為產生何種變化。

(144_M5d82e9dc55453_Abs.pdf(檔案不存在))

關鍵字(中文)

美食App、智慧型手機、使用與滿足、新科技、科技接受模式


摘要(英文)

Taiwan is not so big, but it is filled with technology and delicious food. Meanwhile, consumers in Taiwan understand how to use technology and look for delicious food. It becomes a hot issue and new trend that gourmet cuisine information exchange platform on a new technology captures this business opportunity. For example, iPeen mobile application (iPeen App) start-ups and spreads those two trends. It not only seizes the initiative, but also creates a new business model. It provides a platform where consumers can contribute their gourmet experiences with other consumers. The main purpose of this case study tries to understand how consumers adopt new technology concerned factors, including adoption and expectation of new technology, expectation and need of their gratifications, as well as consumer behavior changes, since business administrators encounter new technology boosts.

(144_M5d82e9dc55453_Abs.pdf(檔案不存在))

關鍵字(英文)

Gourmet Application, Smartphone, Uses and Gratifications, New Technology, Technology Acceptance Model


政策與管理意涵

根據Davis等多位學者提出科技接受模式與Mondi等學者精進使用與滿足理論成為期望確認理論做為本研究基礎,其研究結果發展出關於消費者美食App使用需求、期望與滿足之延伸模式。本研究透過質性深入訪談45位具代表性之美食App--愛評生活通使用者,發現其使用美食App有知覺便利性、知覺有用性、知覺額外利益等需求,以及體驗後對美食資訊的彙整與分類、美食圖片吸引力、分享與評論等有所期望。在接受與使用過程中,知覺績效與體驗後期望會作(虛實)確認程度差異比較,產生滿意度之高低,進而影響下次再使用美食App意圖或負向回饋。本研究不僅運用不同於實徵研究的方式,探索美食App新科技使用行為,也為後續研究提供一個可驗證模式。值得注意的是,本研究更進一步指出現今消費者不僅對於其他消費者提供線上評論與分享有所期望,同時期望美食App提供彙整性與分類性的美食資訊,以及具備愉悅性與吸引力的美食圖片;此意謂知覺易用性、知覺娛樂性潛在的存在美食App使用需求與期望中,也提供現今新科技開發與應用另一思考方向。此外,本研究也提供行銷意涵給予行動服務業及餐飲業參考使用:針對欲開發美食App之行動服務業者,本研究建議由於消費者使用美食App特別重視知覺便利性(特別是省時方面)、知覺有用性,因此,業者不僅在這些需求面強化其特質與功能外,更應訂期更新與提升功能滿足其需求,才能帶來持續使用意願。針對餐飲業者,美食App--愛評生活通標榜的額外利益KoKo回饋金行銷推廣策略,卻未如業者預期受到上班族消費者愛戴。研究結果建議,新科技使用的行銷推廣不應只偏重吸引消費者知覺額外利益需求為宣傳重點,更應對行銷推廣前線人員(例如,商家的全體人員)進行訓練與說明。換言之,消費者知覺便利性(特別是不浪費時間)確實被執行,才會對新科技之核心價值產生期望之滿足感。一旦虛實整合流程運作良好,它將會形成「三贏」(商家、消費者、愛評生活通App)的局面。


參考文獻

林欣婕,2015,「新突圍個案/愛評網 千萬營收全靠一張券」,天下雜誌,565期:10~20。 (Lin, S., 2015, “Break trough case / iPeen Earns 10 Millions Revenue by E-coupons” CommonWealth Magazine, Vol. 565, 10-20.)
邱奕嘉,2015,「愛評網平台煉金三招數」,天下雜誌,565期,
  http://www.cw.com.tw/article/article.action?id=5063982, accessed on December 20, 2017. (Qiu, Y., 2015, “iPeen Website has Three Tips for A Success,” CommonWealth Magazine, Vol. 565, http://www.cw.com.tw/article/article.action?id=5063982, accessed on December 20, 2017.)
邱鈺雅,2016,臺灣民眾的「APP使用者行為」,資策會產業情報,
https://mic.iii.org.tw/IndustryObservations_PressRelease02.aspx?sqno=466, accessed on May 17, 2017. (Qiu, U. Y., 2016, “User Behavior for App: From Taiwanese perspecive,” A Report of MIC. https://mic.iii.org.tw/IndustryObservations_PressRelease02.aspx?sqno=466, accessed on May 17, 2017.)
姚成彥,2015,「虛實整合:特力屋電子商務的服務創新」,中山管理評論,23卷1期:377~409。(Yao, C. Y., 2015, “The Integration of Online and Offline: Service Innovation of E-Commerce in B & Q,” Sun Yat-sen Management Review, Vol. 23, No. 1, 377-409.)
張旭宏,2013,「愛評網旗下《愛評生活通》APP 3年超過50萬人下載」,
http://www.cmoney.tw/follow/channel/article-11870322, accessed on January 7, 2018.
(Chang, S. H, 2013, 50 Millions of People Download iPeen App over 3 Years. http://www.cmoney.tw/follow/channel/article-11870322., accessed on January 7, 2018.)
張愛華、蕭丞傑,2012,「消費者行動服務使用意願之研究」,中山管理評論,20卷2期:603~635。(Chang, A. H. and Hsiao, C. C., 2012, “The Determinants of Consumer Intentions to Use Mobile Services: Cross-Service and Cross-User Comparisons,” Sun Yat-sen Management Review, Vol. 20, No. 2, 603-635.)
陳世智、吳智鴻、吳彥睿、陳靚,2014,「探討影響Facebook粉絲専頁持續使用意圖之因素:社會資本觀點」,中山管理評論,22卷2期:205~238。(Chen, S. C., Wu, C. H., Wu, Y. C. J., and Chen, J., 2014, “Understanding Users’ Continuance Intention of Faacebook Fan Pages: The Social Capital Persepctive,” Sun Yat-sen Management Review, Vol. 22, No. 2, 205-238.)
陳均輔,2012,「台灣民眾行動裝置應用軟體使用與偏好」,資策會調查報告,accessed on October 20, 2017。(Chen, G. F., 2012, “Taiwanese Action Device Application Software Use And Preferences,” A Report of MIC. http://mic.iii.org.tw/english/Search.aspx?search_range=English_IDX&SearchIdx=lit_Research,lit_Topical,lit_Radar,lit_Symposium,lit_Statistics,lit_Release,lit_Asia&searchStr=2012++use+and+preferences, accessed on October 20, 2017.)
陳志萍,2008,「精進網路研究方法 -- 網路民族誌」,圖書資訊學研究,2期:1~11。(Chen, C. P., 2008, “Advances in Internet Research Moethods,” Journal of Library & Information Science Research, No. 2, 1-11.)
陳志萍、王薇婷,2012,「愛合購之線上合購社群參與動機研究分析」,電子商務學報,14卷3期:471~512。(Chen, C. P. and Wang, W. T., 2012, “Analysis of Motivations on ihergo’s Online Group Buying Community,” Journal of e-Business, Vol. 14, No. 3, 471-512.)
陳志萍,2013,「社交網絡臉書之電子口碑行銷傳播效果研究」,廣告學研究,38卷18期:23~49。(Chen, C. P., 2013, “The Effects of Electronic Word-of-Mouth Marketing Communication via Social Networking Service—Facebook,” Journal of Advertising & Public Relations, Vol. 38, No. 18, 23-49.)
陳美如、蔡精育、宋鎧、范錚強,2012,「線上口碑對消費者購買意圖之影響--網路論壇的實驗研究」,中山管理評論,20卷2期:441~475。(Chen, M. J., Tasi, C. Y., Sung, K., and Farn, C. K., 2012, “The Effect of Online Word-of-Mouth on Consumer’s Purchase Intention: A Laboratory Experiments Conducted Online Forum,” Sun Yat-sen Management Review, Vol. 20, No. 2, 441-475.)
陳祈儒,2015,「NEC注資愛評網500萬美元,看好O2O與餐飲商機」,http://www.moneydj.com/KMDJ/News/NewsViewer.aspx?a=8f08fe05-faa1-4d07-ad7e-1447a95446ac&c=MB070100, accessed on December 20, 2017. (Chen, C. Z., 2015, NEC invested 5 millions US dollars: optimistic about O2O and catering business opportunities, http://www.moneydj.com/KMDJ/News/NewsViewer.aspx?a=8f08fe05-faa1-4d07-ad7e-1447a95446ac&c=MB070100, accessed on December 20, 2017.)
黄俊堯、柳秉佑,2016,「消費者線上口碑與評論研究:國內外相關文獻回顧與討論」,臺大管理論叢,26卷3期:215~256。(Huang, C. Y. and Liu, P. Y., 2016, “Electronic WOM and Online Review- A Literature Review,” NTU Management Review, Vol. 26, No. 3, 215-265.)
陶蓓麗、程瑞南,2006,「網路購物顧客價值對顧客關品質的影響之實証研究」,中山管理評論,14卷2期:517~549。(To, P. L. and Chen, R. N., 2006, “The Impact of Customer Value on Customer Relationship Quality: An Empirical Study of Online Shopping,” Sun Yat-sen Management Review, Vol. 14, No. 2, 517-549.)
資策會,2015,「智慧型行動裝置普及率近7成 市場即將飽和!資策會FIND:行動族群半年增加逾100萬人、全臺滑世代破1,432萬」,http://www.find.org.tw/market_info.aspx?n_ID=8303, accessed on December 20, 2017. (MIC, 2015, The penetration of Smart phones and devices is nearly 70% in Taiwanese market: Over 1 million people,” Retreived from http://www.find.org.tw/market_info.aspx?n_ID=8303, accessed on December 20, 2017.)
Armstrong, A. and Hagel, J., 1996, “The Real Value of Online Communities,” Harvard Business Review, Vol. 74, 134-141.
Babbie, E., 2010, The Practice of Social Research, 1st, New York: Sage.
Bailey, A. A., 2005, “Consumer Awareness and Use of Product Review Websites,” Journal of Interactive Advertising, Vol. 6, 68-81.
Berry, L. L., Seiders, K., and Grewal, D., 2002, “Understanding Service Convenience,” Journal of Marketing, Vol. 66, No. 3, 1-17.
Bhattacherjee, A., 2001, “Understanding Information Systems Continuance: An Expectation Confirmation Model,” MIS Quarterly, Vol. 2, No. 3, 351-370.
Bruner, G. C. and Kumar, A., 2005, “Explaining Consumer Acceptance of Handheld Internet Devices,” Journal of Business Research, Vol. 58, No. 5, 553-558.
Chen, C. P., 2016, “Forming Digital Self and Parasocial Relationships on YouTube,” Journal of Consumer Culture, Vol. 16, No. 1, 232-254.
Chiou, J. S., Hsiao, C. C., and Su, E. Y., 2014, “Whose Online Reviews Have the Most Influences on Consumers in Cultural Offerings? Professional vs. Consumer Commentators,” Internet Research, Vol. 24, No. 3, 353-368.
Coussement, M. A. and Teague, T. J., 2013, “The New Customer-facing Technology: Mobile and the Constantly-connected Consumer,” Journal of Hospitality and Tourism Technology, Vol. 4, No. 2, 177-187.
Davis, F. D., 1986, A Technology Acceptance Model for Empirically Testing New End-user Information Systems: Theory and Results, Ph.D. Dissertation, MIT Sloan Schoo of Management.
Davis, F. D., Bagozzi, R. P., and Warshaw, P. R., 1989, “User Acceptance of Computer Technology: A Comparison of Two Theoretical Models,” Management Science, Vol. 35, No. 8, 982-1003.
Ha, L., Yoon, Y., and Choi, M., 2007, “Determinants of Adoption of Mobile Games Under Mobile Broadband Wireless Access Environment,” Information & Management, Vol. 44, 276-286.
Hicks, A., Comp, S., Horovitz, J., Hovarter, M., Miki, M., and Bevan, J. L., 2012, “Why People Use Yelp.com: An Exploration of Uses and Gratifications,” Computers in Human Behavior, Vol. 28, 2274-2279.
Hsu, C. L. and Lu, H. P., 2004, “Consumer Behavior in Online Game Communities: A Motivational Factor Perspective,” Computers in Human Behavior, Vol. 23, No. 3, 1642-1659.
Hur, H. J., Lee, H. K., and Choo, H. J., 2017, “Understanding Usage Intention in Innovative Mobile App Service: Comparison between Millennial and Mature Consumers,” Computers in Human Behavior, Vol. 73, 353-361.
Kozinets, R. V., 2002, “The Field Behind the Screen: Using Netnography for Marketing Research in Online Communities,” Journal of Marketing Research, Vol. 39, No. 1, 61-72.
Leung, L., 2009, “User-generated Content on the Internet: An Examination of Gratifications, Civic Engagement and Psychological Empowerment,” New Media & Society, Vol. 11, No. 8, 1327-1347.
Leung, L. and Wei, R., 2000, “More than Just Talk on the Move: Uses and Gratifications of the Cellular Phone,” Journalism and Mass Communication Quarterly, Vol. 77, No. 2, 308-320.
Liao, C. H. and Tsou, C. W., 2009, “User Acceptance of Computer-mediated Communication: The Skypeout Case,” Expert Systems with Applications, Vol. 36, No. 3, 4595-4603.
Luarn, P. and Lin, H. H., 2005, “Toward an Understanding of the Behavioral Intention to Use Mobile Banking,” Computers in Human Behavior, Vol. 21, No. 6, 873-891.
Mondi, M., Woods, P., and Rafi, A., 2008, “A Uses and Gratification Expectancy Model to Predict Students’ Perceived E-learning Experience,” Educational Technology & Society, Vol. 11, No. 2, 241-261.
Newhagen, J. E. and Rafaeli, S., 1996, “Why Communication Researchers Should Study the Internet: A Dialogue,” Journal Computer-Mediated Communication, Vol. 1, No. 4, 1-15.
Okazaki, S., Skapa, R., and Grande, I., 2008, “Capturing Global Youth: Mobile Gaming in the U.S., Spain, and the Czech Republic,” Journal Computer-Mediated Communication, Vol. 13, 827-855.
Oliver, R. L., 1980, “A Cognitive Model of the Antecedents and Consequences of Satisfaction Decisions,” Journal of Marketing Research, Vol. 17, No. 4, 460-469.
Qazi, A., Tamjidyamcholo, A., Raj, R. G., Hardaker, G., and Standing, C., 2017, “Assessing Consumers’ Satisfaction and Expectations Through Online Opinions: Expectation and Disconfirmation Approach,” Computers in Human Behavior, Vol. 75, 450-460.
Sen, S. and Lerman, D., 2007, “Why Are You Telling Me This? An Examination into Negative Consumer Reviews on the Web,” Journal of Interactive Marketing, Vol. 21, 76-94.
Shao, G., 2009, “Understanding the Appeal of User-generated Media: A Uses and Gratification Perspective,” Internet Reseach, Vol. 19, No. 4, 7-25.
Song, J., Koo, C., and Kim, Y., 2007, “Investigating Antecedents of Behavioral Intentions in Mobile Commerce,” Journal of Internet Commerce, Vol. 6, No. 1, 13-34.
Stafford, T. F., Stafford, M. R., and Schkade, L. L., 2004, “Determining Uses and Gratifications for the Internet,” Decision Sciences, Vol. 35, No. 2, 259-288.
Venkatesh, V. and Davis, F. D., 2000, “A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies,” Management Science, Vol. 46, No. 2, 186-204.
Venkatesh, V., Morris, M. G., Davis, G. B., and Davis, F. D., 2003, “User Acceptance of Information Technology: Toward A Unified View,” MIS Quarterly, Vol. 27, No. 3, 425-478.
Walther, J. B., Slovacek, C., and Tidwell, L. 2001, “Is A Picture Worth A Thousand Words? Photographic Images in Long-term And Short-term Computer-mediated Communication.” Communication Research, 28, 105-134.
Wang, H. Y. and Wang, Y. S., 2008, “Gender Differences in the Perception and Acceptance of Online Games,” British Journal of Educational Technology, Vol. 39, No. 5, 787-806.