Department of Management Information Systems, National Chengchi University; Department of Management Information Systems, National Chengchi University
大學課室的學習績效是由許多因素彼此互動產生的,因此有研究者以劇場理論描述之。目前大學中混合式教室日益增加,希望能結合數位與面對面傳統教室的優點。本研究利用社群診斷模式中的四個評量:學習呈現、教師呈現、社會呈現及認知呈現;並加入一個新評量:平台呈現,試圖去了解混合式教室可能產生的教學成效。本研究以兩個循環的行動研究來發展及檢驗有效混合教室的教學策略;在第一個循環中以相同的教師及教材,比較線上與面對面兩種教室所產生的滿意或不滿意事件,來評估平台造成的影響;進一步以第一階段發現的原則應用於設計第二階段混合教室的教學策略來驗證其有用性。
(635888220106093750.pdf 320KB)教學設計議題、數位學習、社群診斷模式、劇場理論、學習環境
Classroom learning performance in higher education, a complicated processs affected by a large number of variables that interact with one another, is examined in this paper based on the framework of dramaturgy theory. Blended classroom settings are increasingly favored in the realm of higher education in order to reap the benefits from both online and traditional face-to-face classrooms. This study utilizes four measurements to explore the possible effects of different pedagogical designs in the blended classroom: learning, teacher, social, and cognitive presences, from the community of inquiry model, and adds a fifth: platform presence. This study uses a two-cycle action research process to develop and test effective strategies of blended classroom pedagogy. In the first cycle, the influence of the platform is studied by evaluating incidences of satisfaction and disatisfaction beween the face-to-face and e-learning classroom, with shared teachers and content. Guidelines for pedagogical design that emerge from analyzing the first cycle are further applied to the second cycle of action research in order to evaluate their degree of usefulness.
(635888220106093750.pdf 320KB)Pedagogical issues, Onlined learning, Community of Inquiry model, Dramaturgy theory, Learning environment
Previous studies in the literature have pointed out that both e-learning and traditional face to face (F2F) classrooms have their own advantages and disadvantages. Therefore, with the hybrid classroom approach (combining e-learning and face to face), we will encounter management dilemmas related to pedagogical design for instructors trying to take advantage of the strengths of both the F2F and e-learning environments, while minimizing any situational shortcomings. Effective learning may take place in a blended learning environment as a consequence of various learning elements and the interactions that take place between them. However, the breadth and interrelatedness of the various variables arising from the instructor’s characteristics, students’ background, learning context, pedagogical design, content, etc., make it difficult to accurately predict learning performance. A research framework that ignores the interactions and chooses some variables as research variables while assuming others are controlled would seem to insufficient, therefore we choose the qualitative action research method, observing interactions in two cycles.
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